New Input System

Under the hood of the game, I’ve implemented the new Unity Input System, which is a lot more flexible and universal than the previous old version I was using! This will allow for more controller types to be supported within the game, but it also makes it easier to make changes to input throughout development.

I’ve added some UI for Xbox controllers, so now the game can detect whether a controller is connected, and what type of controller is being used, to display the right type of UI for the controller being used. This also works for keyboard/mouse controls.

I don’t have every controller in the world to test this new input system on though, this has only been tested on a DualShock 5, Xbox One Controller and the Keyboard/Mouse!

Which leads me to the next update…

Bug Reporting

I’ve been doing some research into how I can make the bug reporting workflow work well! So, theres a bug reporting google form which can be filled out, but I’ve been trying a new automated workflow thing called Zapier, which takes the google form responses and creates tickets on Trello for me to action!

As one of my core values is transparency, I wanted to make this Trello board public so people can see the bug tickets which have been reported as well as the live status of them.

Playing around with Zapier was fun, it took some poking to get it working, but I think this is really cool and a great way to make sure I can catch and fix every bug possible with your help! It isn’t 100% ready yet, I’ve still got some tweaking to do, but for now I’ll be manually adding the bugs to the board until I can get it fully automated.

As I’m sure the input stuff probably isn’t perfect yet, please report any bugs you have here!

Bug Fixes

There were a few bugs in the game which I fixed, including:

  • The brace animation bug was fixed, this is where the player would get into a brace animation during their attack in dungeon mode.
  • The sprinting animation bug was fixed, where if you pressed the sprint button the sprint animation would play in-place, now you can only sprint when moving.

Art Style Voting

The art style vote is still ongoing! I will probably close this in a couple of weeks time, so just another reminder to get your vote in:

❓ Question

Have you played any turn based strategy games before? If so, what are your favourite ones? And how do you feel about the control schemes in them?

Please comment below, I’d love to hear your thoughts as I’d really like your input to help me develop the input system in the future!


🎮 Download Demo v0.0.2a

Download Project Stormwatch v0.0.2a Bug Report Form Manual

✏️ Changelog

  • More controller/input support added with new input system
  • Xbox controls interface added
  • Fixed brace animation bug
  • Fixed sprinting animation bug