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Behind the Scenes & Big Fixes TOP NEW
Long time no update! Oops… It has been a while since my last dev update, super sorry for the silence! In May, I went on holiday to Poland and Greece, and I had a really good time 🌞 Since returning, I’ve been trying to get back into my typical routine again. Most of my work on Project Stormwatch has been very hush hush behind the scenes. Lots... Read More
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Game Trailer #1 TOP NEW
The kingdom is in turmoil; Three royal siblings vanished without a trace. A brave soldier set out to find them. Each choice shapes your destiny, leading toward unity, or ruin. Will you rescue the siblings and restore peace? Or will vengeance and power consume you? The storm approaches. Your courage will decide the fate of the kingdom. Read More
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Input Updates & Bug Fixes TOP NEW
New Input System Under the hood of the game, I’ve implemented the new Unity Input System, which is a lot more flexible and universal than the previous old version I was using! This will allow for more controller types to be supported within the game, but it also makes it easier to make changes to input throughout development. I’ve added some U... Read More
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GDLX 25 - The First Public Demo of Project Stormwatch TOP NEW
So I exhibited Project Stormwatch, in its way-too-early pre-production state at GDLX 25, and had a blast! This was really the first time Project Stormwatch has been shown off! What is GDLX? GDLX stands for Game Dev Local Expo, which is an expo, hosted by (you guessed it) - Game Dev Local! Which is a community of indie developers in the UK. I... Read More
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Introducing Project Stormwatch TOP NEW
Intro Hey everyone, My name is Amy (I like to go by my middle name Marie online though), and I’m a programmer/artist from the UK working on a game called ‘Project Stormwatch’ - Currently its working title. This is the first in a series of blog posts which I’ll be sharing updates about the game, behind the scenes, fiction ideas, worldbuilding c... Read More