Huge Update! Gameflow, VA & So Much More!!
Massive Update!
As I’m taking Project Stormwatch to Animangapop… Today, in a few hours 😵💫🥱😴 I needed to get as many updates out as possible for this! Another reason I wanted to get as many updates out is because of feedback I got from showcasing Project Stormwatch at previous events. I decided to put a lot of time into creating a tutorial, and demo flow, with help from Finch. 😊
So now theres lots more lovely narrative bits from Finch in here, you can begin to learn about Luc, Alaric and Mabel. There is also voice acting!! And dialogue cutscenes, battle conversations, missions, a whooole new tutorial map, and loads more.
Please give it a play and let me know what you think!
If you can’t play, here is a video of me playing through the demo 😁
Steam - Wishlist the game!
I’ve now got a Steam page up! You can wishlist the game now, yahooo!
The trailer is quite outdated, but we can ignore that for now 🤭
If you wishlist you are now my best best best best best best friend foreverrrr 💖

Social Media
I’ve also been playing around a lot with socials, and making lots of funny videos. My favorite so far is the Squid Game memes I’ve made with Luc, Alaric, Mabel and the MC
@projectstormwatch Project Stormwatch will have romance!! #indiedev #indiegame #fireemblem #fe3h #fireemblemthreehouses ♬ original sound - Jazzon_shorts
@projectstormwatch Alaric and his pet bull 👍 #indiedev #indiegame #fireemblem #fe3h #fireemblemthreehouses ♬ original sound - Vines
@projectstormwatch MC, Alaric and Luc playing more Squid Game #squidgame #fyp #fireemblem #fe3h #CapCut ♬ original sound - 💎💎💎Luka💎💎💎
@projectstormwatch MC, Alaric and Luc playing Squid Game #squidgame #fyp #fireemblem #fe3h #CapCut @Heartsworn ♬ original sound - Project Stormwatch
❓ Question
I asked this in my last post, but I’ll ask again, as opinions might have changed as narrative has been put in! Who is your favourite so far? Luc, Alaric, or Mabel?
🎮 Download Demo v0.0.6a
Download v0.0.6a Bug Report Form Manual
You can now also report bugs on the Project Stormwatch Discord!
✏️ Changelog
Long changelist - brace yourselves!
-
Added: [MAJOR] Battle dialogue during battles.
-
Added: [MAJOR] First-pass voice acting across entire demo for Luc (Henry Schultz), Alaric (Nullva) and Mabel (Amelia B).
-
Added: [MAJOR] New tutorial popups throughout explore mode, dialogue scenes and battle.
-
Added: [MAJOR] Tutorial battle scene with Luc, Alaric, Mabel and MC.
-
Added: [MAJOR] Dialogue cutscenes before and after the tutorial battle.
-
Added: [MINOR] Fade-to-black transitions between scenes.
-
Added: [MINOR] Music fade transitions between some scenes.
-
Fixed: [MINOR] Input control during dialogue in explore mode.
-
Fixed: [MINOR] Cursor redirector during pre-battle tutorial dialogue.
-
Fixed: [MAJOR] Broken controller option selection throughout game.
-
Added: [MINOR] Luc & NPCs to explore mode area.
-
Removed: [MAJOR] Dungeon mode from demo builds (being polished for future return).
-
Updated: [MINOR] UI cleanup across demo flow.
-
Updated: [MINOR] Removed debug UI in explore mode; replaced with interaction button.
-
Added: [MINOR] Area/Time popup during dialogue cutscenes (top-left).
-
Updated: [MINOR] Dialogue for Mabel, Luc & Alaric in explore mode (removed placeholder NPC text).
-
Updated: [MINOR] Sparkle VFX for changelog circle repositioned.
-
Added: [MINOR] Tutorials inside dialogue cutscenes.
-
Added: [MAJOR] Debug Menu (ESC/Options).
-
Added: [MAJOR] Missions in explore mode during tutorial phase (UI & functionality).
-
Added: [MAJOR] Camera switching during dialogue cutscenes.
-
Added: [MINOR] Healing tile to tutorial battle.
-
Added: [MAJOR] New stats and weapon configurations for all units in tutorial battle.
-
Added: [MINOR] Hurt barks when Alaric/Luc/Mabel reach ≤20% HP and are selected.
-
Added: [MAJOR] Post-battle scene (no VO yet).
-
Added: [MINOR] NPCs in post-battle explore mode (funny NPC text).
-
Added: [INTERNAL] Debug banners can be hidden using 9 key.
-
Fixed: [MAJOR] Action lock bug when pressing wait too early — action items now disable during movement.
-
Fixed: [MINOR] [Battle Mode] Teleport bug (Reported by Imogen).
-
Fixed: [MINOR] [Battle Mode] Animation repetition bug (Reported by Burak Alp).
-
Fixed: [MINOR] [Battle Mode] Attack cancelling disjointing bug (Reported by TheAppleMan).
-
Fixed: [MINOR] [Battle Mode] Partial movement wait command bug (Reported by TheAppleMan).
-
Fixed: [MINOR] [Battle Mode] Random end turn command (Reported by TheAppleMan).
-
Fixed: [MINOR] [Battle Mode] Enemy recruitment bug (Reported by TheAppleMan).
-
Fixed: [MINOR] Camera zoom bug in battles.
-
Fixed: [MINOR] Adjusted demo floor height so units aren’t sunken.
-
Fixed: [MINOR] OptionsFirstSelectable issue with mouse+controller during dialogue.
-
Fixed: [MINOR] Unit range highlighting after battle tutorials.
-
Fixed: [MINOR] House and market obstructing battle camera in tutorial scene.
-
Fixed: [MINOR] Updated house and market visibility to prevent camera obstruction in battle mode (temp fix).
-
Fixed: [MAJOR] UnitDeath & BattleStart narrative triggers.
-
Fixed: [MINOR] Floating objects in explore modes.
-
Added: [MINOR] Extra dialogue in tutorial battle.
-
Added: [MAJOR] Signs and portals in post-battle explore mode to replay tutorial / enter demo battle.
-
Added: [INTERNAL] New changelog formatting.
-
Updated: [INTERNAL] Y-positioning adjustments for units in battles.
-
Fixed: [INTERNAL] Persistent BattleStateManager issues.
-
Added: [INTERNAL] Tutorials embedded in battle narrative triggers.
-
Updated: [INTERNAL] Input processing for new state changes.
-
Updated: [INTERNAL] Cursor redirect to units during in-battle dialogue.
-
Updated: [INTERNAL] New victory music trigger logic (configurable enemy count).
-
Updated: [INTERNAL] Refactored battle animation flow into BattleState manager (interruptible and speed-controllable).
-
Added: [INTERNAL] Narrative triggers in battle (start, deaths, phases, turns, etc).
-
Added: [INTERNAL] Battle states manager for cleaner interruption flow.