Battle UI Updates
Some UI within battles has been updated to hopefully make battle forecasts read easier!
If any units have a 0% hit, attack or crit value, the text will show as slightly opaque.
Additionally, the attack multiplier now shows in-battles as well, as previously it was on the forecast only.
A miss popup has also been implemented.
Bug Fixes
The hair physics for the ponytail has been temporarily removed to prevent the hair glitches which were in battles. This will be added back in later on when I create finalized battle units. Some magic audio SFX(s) has also been removed and shortened to sound better in battles. More information within the changelog list below and in-game.
❓ Question
What could I do to update the Battle UI/Flow to make the battle read easier? Let me know in the comments.
🎮 Download Demo v0.0.3c
Download v0.0.3c Bug Report Form Manual
You can now also report bugs on the Project Stormwatch Discord!
✏️ Changelog
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Added: Miss popup in battles
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Fixed: Opacity ordering update for battle UI to prevent text display issues
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Added: Attack multiplier display inside battle UI (previously only in forecast)
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Removed: Hair physics from ponytail on battle models due to glitch (will implement later)
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Added: Attacks/Hits & Crit percentages are now slightly opaque if their value is 0
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Fixed: Long magic audio SFX(s) have been shortened and removed to sound better in battle for magic units